Metaverse Business Growth: Revenue Projected to Surge 212% by 2028 & Market Trends

2 min read

metaverse

The Future of the Metaverse: A Growing Opportunity

What has become of the metaverse, once heralded as a groundbreaking frontier by numerous companies? A report titled “Metaverse: How it’s Shaping Up,” conducted by Statista, forecasts that global revenues linked to the metaverse will surge from $17.5 billion to $54.5 billion by 2028, marking a staggering 212% increase over a five-year period. This growth, however, will not be uniform; it will rely heavily on advancements in virtual reality technology, the rise of mobile augmented reality (AR) experiences, and innovations in sectors like gaming, e-commerce, and digital education.

Market Dynamics of the Metaverse by 2028

The study highlights that the development of the metaverse is anchored by several key components. Leading the charge is the software services and business solutions sector, which is expected to contribute over 40% of revenues in 2023. Following this, entertainment and video games serve as the primary gateways for users to engage with immersive environments. Additionally, hardware, particularly virtual and augmented reality headsets, plays a crucial role in scaling the market. The compound annual growth rate (CAGR) for this sector is estimated at 25.5% from 2023 to 2028, positioning the metaverse as one of the most promising digital ecosystems in the tech arena, akin to the transformative growth seen with artificial intelligence and cloud computing in their early days.

The Driving Force Behind the Metaverse: Video Games

Even though the metaverse is often linked with the notion of “persistent virtual worlds,” its real economic engine lies in the gaming industry. Statista reports that the gaming segment of the metaverse reached $20.8 billion in 2024, with projections suggesting it could exceed $168 billion by 2030. Roblox exemplifies this trend; it is expected to have over 111 million daily active users by 2025, establishing itself as a major platform for social interaction and content creation. Users on Roblox engage in gaming, socializing, attending virtual concerts, crafting their own environments, and often generating revenue through internal digital economies.

The Role of Commerce and Immersive E-commerce

Commerce within the metaverse is already manifesting as a burgeoning reality. By 2024, this segment accounted for $30.5 billion, with forecasts indicating an additional $180 billion could be generated by 2030. Brands in fashion, entertainment, and consumer goods are testing out virtual showrooms, digital fitting rooms, and 3D shopping experiences that incorporate secure payment methods and mobile compatibility. The anticipated growth of mobile augmented reality, predicted to reach 1.19 billion users by 2028, will be instrumental in making these experiences more accessible.

Consumer Perceptions of the Metaverse

A significant finding from the report is the discrepancy in enthusiasm and awareness regarding the metaverse. Countries such as India (36%) and Mexico (28%) show a greater interest compared to developed nations like the United States (17%) and Japan (7%). Furthermore, familiarity with the term “metaverse” remains limited; as of March 2024, only 10% of U.S. adults reported being very knowledgeable about the concept, with 43% linking it directly to Facebook or Instagram. This gap between expectations and understanding poses a challenge for companies aiming to expand their efforts in this space.

Factors That Could Accelerate Adoption

Surveys conducted in the U.S. and the U.K. reveal that users particularly appreciate several aspects: high-quality graphics and visuals (54%), social features for interaction (47%), and seamless experiences (44%). Statista also identifies essential factors for enhancing adoption, including lowering hardware costs, broadening content offerings, and improving privacy and security assurances.

The Status of NFTs and Metaverse Cryptocurrencies

The peak of tokens and NFTs associated with the metaverse occurred in 2021, highlighted by projects such as Decentraland (MANA). However, by 2024, investments in Web3 gaming and metaverse initiatives fell to $1.8 billion, a 38% decrease from the previous year. This decline indicates a market correction, as speculative assets have waned in favor of more concrete experiences like virtual concerts, educational events, and collaborative spaces.

Leading Regions in the Metaverse Market

Japan is projected to see its market grow from ¥275 billion in 2024 to ¥1.87 trillion by 2028, with a focus on education and entertainment. South Korea is notable for its adoption of virtual influencers and the development of Web3-driven video games. In Latin America, Mexico and Brazil emerge as the markets with the highest consumer enthusiasm, presenting opportunities for brands that aim to innovate in digital experiences.

The Metaverse: Still a Viable Investment for Brands?

Despite initial doubts and the slowdown in crypto investments, Statista’s findings suggest that the metaverse remains a high-growth area across critical sectors: social gaming, which serves as a primary entry point; immersive e-commerce, with billion-dollar forecasts leading up to 2030; education and remote work, where virtual environments enhance collaboration; and live events that allow users to attend concerts, exhibitions, and fairs from home. For brands, the focus should be on creating accessible, social, and visually appealing experiences rather than fully immersive worlds that have yet to achieve widespread adoption.